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26 Februari 2011

Air Flares

The Air Flare is an advanced move that is similar in concept to a Halo, also known as Headtracks or just tracks. This is because they share the feel when it comes to piking your legs and swinging them in between the hand switch. While performing an Air Flare, the breaker is inverted with his torso at a 45 degree angle to the floor. (angle can differ. the smaller the angle, the greater the difficulty). his legs in a V-shape, and his arms straight. The hands are the only body part that touch the floor as the move is being performed. The bboy whips his legs, then arms around so that he travels in a circular path. Air Flares can also be referred to as Air Tracks: however, Air Tracks was originally a single 360 spin in the air that would be a transition move linking to another. Later, people would start doing Air flares in the manner of a continuous Air track, rendering both names to be basically the same move, since the difference in execution is so minimal. (Air flares reach across the chest and Air tracks reach over the head - the inclination of the body is irrelevant in this case.)

Variations

There are many variations of the air flare. Some notable examples include:


Elbow Air Flares/Elbow Tracks - Using your elbows instead of your hands


Bent Leg Air Flares - One leg is constantly bent during the entire movement. Bboy Blond is known for using this technique.


Hopping Air Flares - Both hands never touch the floor at the same time. A hopping motion is used to continuously hop from one hand to the other. The legs are usually bent in this variation in order to generate the hopping effect.


Tombstone Air Flares - The legs are closed and straight during the airborne phase of the movement


Lotus Air Flares - Same as a regular air flare but with the legs in lotus position


Toe Touching Air Flares - When one hand is on the ground, the other is used to touch the toes of either foot.


Clapping Air Flares - clapping both hands in a handstand between airflares


Munching Air Flares - The "munch" effect can be achieved by positioning the legs in munch-mill position in mid-flight. In a more advanced variation the bboy keeps his legs in this position even when the hands are touching the floor.


Threaded Air Flares - bringing a leg through a loop created by the other leg and the non-supporting hand
Walking Air Flares - At least one hand is always in contact with the floor, even during the airborne phase of a regular Air Flare. This variation requires great flexibility in the shoulders.


One Handed Air Track - In this variation only one arm comes in contact with the floor, namely the arm that is the last to leave the ground during a regular Air Flare. Typically the body alignment is more vertical then a regular Air Flare in order to enable a faster rotation.


One-handed Air Flares - The hardest variation of airflare. The same swinging hand turns a full swing with only one hand at 180 degrees. Very Few breakers can achieve this move


One and a Half Air Flares (aka 1.5 Air Flares, Airflare overspin, Airflare Bombs, Airflare suicides) - The body rotates 540 degrees and the bboy lands on this back rather than on his hands. Therefore, allowing the breaker to transition from airflares, to windmills, to flares, and back.

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